DC001 Lean-To Shelter c.1995 Date: 06/04/2008 The Sledge anchors a lean-to shelter atop a wooded ridge, while the Dwarves do battle with a troll.
DC002 Docks of Freeport c.1993 Date: 06/04/2008 A forty-ton sarcophagus being hoisted from a mysterious barque invites a well-executed crossbow shot. Or, How to Sink a Ship with One Bolt.
DC003 Ravine of Squishy Sounds c.1994 Date: 06/04/2008 Bardul and Gorran dispatch the last of the menace from the Ravine of Squishy Sounds.
DC004 Eelsbane c.1996 Date: 06/04/2008 Christened the Khuzdul Ship Eelsbane, a leaky, flat-bottomed dingy is outfitted to navigate the flooded corridors of Northgate. Our four stalwart Dwarves, Hendel, Bardul, Gorran, and Drago maintain the watch.
DC005 Whoosh Detail Map c.1996 Date: 06/04/2008 The Eelsbane is swept down an unexpected and unfortunate cataract...
DC006 Upper Sorting Level 6 c.1997 Date: 06/04/2008 Various ores were sent here for processing before they could be sent below to the Deep Forges.
DC007 Where Goblins Tread c.1993 Date: 06/04/2008 Wherein the Dwarves decide it is sometimes safer to move with the enemy you know.
DC008 The Mandala of the Sphere Key c.1997 Date: 06/04/2008 The Dwarves of old were not so rigid in their architecture.
DC009 Corruption of Jade c.1997 Date: 06/04/2008 The Dwarves encounter an organic growth of Black Jade.
DC010 Vanguard Halls c.1995 Date: 06/04/2008 Referee's map of the Vanguard Halls, one of the outermost Gates to the Great Deep Forges.
DC011 Grand Atrium c.1994 Date: 06/04/2008 The Dwarves acquire a moldering old map which holds a key to their quest. They remain wary of the Atrium and of the Apparatus.
DC012 Corridor Map c.1995 Date: 06/04/2008 Goblins are adept at tunnel fighting, but here they do not prevail.
DC013 Tent City c.1993 Date: 06/04/2008 A sneaky foray into a Goblin/trader encampment.
DC014 Ambush! c.1994 Date: 06/04/2008 The Dwarves set an ambush high above a raging mountain torrent. They have the road covered.
DC015 Above the Frozen River c.1993 Date: 06/04/2008 In these days of the Long Winter, the Trolls of the North will roam southward...
DC016 Diamond Map c.1995 Date: 06/04/2008 Detail of a balcony/cat-walk somewhere above the Cold Forges.
DC017 Attack of the K's c.1993 Date: 06/04/2008 The Dwarves are swarmed by hoards of "K" bad guys. Maybe these were skeletons (honestly, I can't remember), but it appears the Dwarves have survived again!
DC018 Shelter Against the Cliff c.1993 Date: 06/04/2008 Sometimes it is good to take shelter against the elements, but the forces of evil usually find you anyway.
DC019 The Sphere-Key c.1996 Date: 06/04/2008 A massive and intricate lock protects the Deep Forges.
DC020 Deep Sorting Central Chamber Date: 06/04/2008
DC021 Hall of Many Pillars c.1995 Date: 06/04/2008 One of the early signs of alien architecture in Northgate.
DC022 Vaults of NorthGate c.1995 Date: 06/04/2008 Referee's map, one of hundreds of anonymous and forgotten donjons of Northgate.
DC023 Deep Sorting Level 23 c.1996 Date: 06/04/2008 Referee's map of Deep Sorting Level 23. Note Central Chamber, key to the Deep Forges.
DC024 Raw Ore Chamber c.1996 Date: 06/04/2008 Rail lines deliver raw ore to the furnaces below.
DC025 Kadin's End c.1996 Date: 06/04/2008 Referee's map of Kadin's last stand and the escape route he protected.
DC026 The Machine c.1996 Date: 06/04/2008 The scale of the Namori'anni device was beyond fathoming...
DC027 High Chamber c.1995 Date: 06/04/2008 A key overlook above the Sorting Levels.
DC028 Northgate Maps A c.1994 Date: 06/04/2008 Referee maps of the various entrances to the Goblin warrens around Northgate.
DC029 Northgate Maps B c.1994 Date: 06/04/2008 Referee maps of the various entrances to the Goblin warrens around Northgate.
DC030 The Vaults of Northgate c.1995 Date: 06/04/2008 The ancient Khuzdul vaults of Northgate are punctuated by an alien Chamber of Many Pillars.
DC031 Old North Road c.1994 Date: 06/04/2008 The Dwarves defend themselves in a narrow, winding ravine, somewhere along the Old North Road.
DC032 The Well, the Outhouse, and the Woodpile c.1994 Date: 06/04/2008 Sometimes heroic deeds occur amidst ordinary surroundings.
DC033 Namor'i'anni Map c.1994 Date: 06/04/2008 The Dwarves acquire a strange map in a lost tongue...
DC034 Suspicious Warehouses c.1993 Date: 06/04/2008 The Dwarves find themselves in the middle of a clandestine operation to bolster the ragged hoards of Orks and Goblins.
DC035 Tarransgannor Isles c.1997 Date: 06/04/2008 A desolate, ice-encrusted archapelago may hold the secrets to the fall of the Trolls.
DC036 Bardul's Room c.1994 Date: 06/04/2008 Bardul is held in the catacombs below Colton.
DC037 The Mine Shaft c.1994 Date: 06/04/2008 Drago, Hendel and Bardul stave off an undead ambush in a stand of heavy pine.
DC038 Khuzdul Grombits c.1993 Date: 06/04/2008 The Dwarves stage an avalanche in the deep snow to halt an enemy caravan.
DC039 Great Wood of Talere c.1992 Date: 06/04/2008 Referee's map of the mountainous wilderness south of Quirga, at the time of the Great Occupation.
DC040 Seige of the Roadhouse c.1995 Date: 06/04/2008 The Khuzdul Expeditionary Force closes ranks to ward off a coordinated and well-led Orken attack.
DC041 Ruins of Zra-M'run Keep c.1994 Date: 06/04/2008 Very little is left of the High Keep of Zra-M'run...
DC042 The Landing Zone c.1997 Date: 06/04/2008 The Dwarves elect to land several companies here in this forboding and remote cove.
DC043 Steep Ravine c.1993 Date: 06/04/2008 Dwarven warriors are trained to use available terrain to their advantage.
DC044 Goblin Army Encampment c.1994 Date: 06/04/2008 Goblin reinforcements await orders...
DC045 Greymarch Pass c.1992 Date: 06/04/2008 The Old North Road winds through rugged terrain.
DC046 Fortress by the Sea c.1993 Date: 05/16/2008 A hardscrabble port town could hold he key to strategic control of the Northlands. The Dwarves investigate...
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