"So, my fellow nerds, I say to thee: All those hours flipping through the Monster Manual and Dungeon Master’s Guide, graphing out intricate underground lairs, rolling polyhedral dice, play-acting orcs and beholders and tavern keepers and saucy wenches, and creating worlds from nothing—behold your great works. You took your passions and rolled a natural 20. You would have never believe it at the time, of course, especially when so many people looked at you as a little weird or too nerdy for your own good, but you’ve truly brought magic into the world." -Michael Hughes, contributor
"I wish I had the modules and monster sheets I painstakingly made in my youth. I used to cram them into envelopes and mail them, full of hope, to Dragon magazine. I suppose it's possible that they're in a filing cabinet at Hasbro or whomever ended up owning TSR's materials." -Cory Doctorow, author
Everything is Dolphins
by Ray Weiss
77 pages, 8.5” x 11”, full color, soft cover
Everything is Dolphins is a role playing game hovering somewhere between side scroller video game, talking animal fairy tale, and triptastic fun. It's a pen and paper RPG that you play at a table, not a computer RPG - don't be confused. It's also an art book with work by a selection of high and low and elsewhere artists.
Includes artwork by Tarn Adams, Alejandra Alarcón
Jordan Bernier, Robert Bjurshagen, YaYa Chou, Joy Drury Cox, Caitlin Cunningham, Dame Darcy, Gretzky, Ellen Grossman, Wonder Koch, Charles Loving, Sean McCarthy, Alba Castaño Menéndez, Kayo Nakamura, Christine Nguyen, Casey Jex Smith, Elizabeth Stevens, Leslie Winchester
Printed in the USA
“Excellent work...especially fun to see the original source material...”
-Erol Otus,
artist and author
"...the approach taken here – presenting the original handwritten notes and play materials, and then doing an exegesis of the text and the visions it’s inspired in others – is a promising model for how to publish lost RPG projects like Robert Kuntz’s Kalibruhn or Dave Arneson’s Bluemoor notebooks without losing the historical value under a layer of polish."
-Tavis Allison,
contributor to The Mule Abides
“The streamlined mechanics, sidescrolling play, and quirky-yet-compelling character concept should grab experienced and potential gamers alike. It’s easy and fun.”
-David Maddux,
playtester
“Whether you appreciate it as a beautiful art book, or enjoy throwing yourself into a fascinating game, Everything is Dolphins will stimulate your imagination, encourage your creativity, and likely seep those telepathic dolphins in your dreamworld.”
-Timothy Wyllie,
author of The Helianx Proposition or the Return of the
Rainbow Serpent, and Dolphins, ETs, & Angels
“Oh my god, you people really are insane, aren’t you?”
-Brian Boucher, associate editor and news
editor, Art in America
Ken St. Andre;
Game Proposals & Fiction Studies
by Ken St. Andre
estimated 88 pages, 8.5” x 11”, full color
Ken St. Andre is the creator of Tunnels & Trolls and numerous other role playing games, and enjoyed a long career writing computer games including the cult classic Wasteland. This book presents two in-depth computer game proposals by Mr. St. Andre which never saw development, Aztecs and Liberty Heroes. Both are complex, sophisticated games that are simultaneously ahead of their time and very distinctly of their time.
The book also includes notes and studies for fantasy fiction by the author. In his notebooks he lists and describes tropes and stereotypes of the genre, then builds a thorough system for the random generation of story plots through the lens of a game maker.
The original manuscripts are reproduced in the book, transcriptions are included of the handwritten pages.
The Habitition of the Stone Giant Lord
edited by Tim Hutchings
112 pages, 8.5” x 11”, full color, soft cover
A compilation of eight adventures written by young people during the early days of tabletop fantasy gaming, presented as they were created in original form and format. Includes an interpretative essay by Jon Peterson of Playing at the World. Built around this adventure by "G.J. Caesar".
Part academic research tool, part nostalgic rush, it's a relic of the past you can play.
Includes introduction by Playing at the World author Jon Peterson.
Printed in the USA
The Habitition of the Stone Giant Lord
edited by Tim Hutchings
112 pages, 8.5” x 11”, full color, soft cover
A compilation of eight adventures written by young people during the early days of tabletop fantasy gaming, presented as they were created in original form and format. Includes an interpretative essay by Jon Peterson of Playing at the World. Built around this adventure by "G.J. Caesar".
Part academic research tool, part nostalgic rush, it's a relic of the past you can play.
Includes introduction by Playing at the World author Jon Peterson.
Printed in the USA
The Complete The Oracle
200+ pages, 5.5” x 8.5”, hardcover, black and white
by Christopher Bigelow
The Oracle was a very well realized, very ambitious fanzine put out almost single-handedly by a Mormon teenager in 1982 and 83. It is an excellent example of the type and includes original adventures, rules offerings like new character classes, and reviews of other periodicals and rules systems and movies. This project should speak to gamers, nostalgia seekers, game historians, and zine fanatics.
Available Fall of 2015
Available Spring of 2016
Deck of Many Things
by Kevin Suffecool
22 2.5” x 3.5” playing cards
An earnestly illustrated Deck of Many Things created by a teenaged Kevin Suffecool in the 1980s. The double-sided cards are backed with an image of the chipboard backing the originals! Some cards are, delightfully enough, just the word because the definition of the term was unclear or because it was too hard to draw.
Printed in the USA
PlaGMaDA t-shirt
A cobwebbed d20, lines in silver foil over glittering rainbow stripes, printed on a grey Canvas brand shirt. Drawing by Ryan Browning, modeled by Anja Keister of D20 Burlesque. Available in Small to XL. The ink colorings may vary between shirts.
Printed in the U.S.A. by Gowanus Print Lab